![]() ![]() Like the musical elements enhancing key moments between puzzles and the narrative, an achievement-like system called Medal Rewards unlocks a unique medal designed to represent these moments of the narrative. Some themes I caught onto were war, regret, PTSD, perspectives, and acceptance or lack thereof. I struggled to follow a solid throughline, but it's clear that something traumatic has happened between them. As you explore the puzzles and scenes, you can uncover and collect photos that reveal an ambiguous relationship between a father and son. I forgot this initially until it reappeared later in a scene, but originally the cube was just a glossy case containing the camera. Well, a camera is the very first thing the cube presents to you. I mentioned above how the truck was the first puzzle. Yet, every puzzle has a video provided by the game itself that you can watch if you are still struggling. Some puzzles will have one hint implicating a lesser degree of difficulty, while others will have three. Once it runs out, you can click on the layers of hints the game provides for you. A timer of between two and four minutes will be displayed. So, if you are struggling to progress, you can click on the top right corner and enter the help menu. Without hints, I can confidently say I would not have been able to complete the game. Additionally, Moncage has a hints system. This mechanic proved crucial to my play time and saved me from playing the guessing game for the bulk of my experience. However, a mechanic allows you to highlight what elements in the imagery you need to focus on. ![]() I had several occasions where the game zoomed in on something I no longer needed thinking I was telling it to. Sometimes the touchscreen inputs irritated me when attempting double presses or zoom-ins. The puzzles themselves can prove tricky in terms of maneuvering said perspectives as the controls and touchscreen inputs aren't as solid across the board as they maybe should be. The fifty scenes and sixty interactive puzzles in total become much more challenging as you progress. That particular puzzle is the first thing you come across in actual gameplay and is hugely surface-level. ![]()
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