![]() ![]() Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online.Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!.The game is not launching after that, and exits with status 0.Game or Patch Questions? Visit FileForums If you really want that executable you can get it from GameCopyWorld or on ProtonDB i posted.Ġ07c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005Ġ07c:fixme:wineusb:query_id Unhandled ID query type 0x5.Ġ098:err:ole:start_rpcss Failed to start RpcSs serviceĠ080:fixme:wineusb:add_usb_device Interface 1 has 5 alternate settings using the first one.Ġ080:fixme:wineusb:add_usb_device Interface 2 has 3 alternate settings using the first one.Ġ080:fixme:wineusb:add_usb_device Interface 1 has 2 alternate settings using the first one.Ġ080:fixme:wineusb:add_usb_device Interface 2 has 2 alternate settings using the first one.Ġ080:fixme:wineusb:add_usb_device Interface 1 has 7 alternate settings using the first one.Ġ110:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59 (SPI_SETSTICKYKEYS)Ġ110:fixme:system:NtUserSystemParametersInfo Unimplemented action: 53 (SPI_SETTOGGLEKEYS)Ġ110:fixme:system:NtUserSystemParametersInfo Unimplemented action: 51 (SPI_SETFILTERKEYS) ![]() Game is installed on 5400rpm 1TB hard drive. I am using latest 418.56 NVIDIA drivers and Pop!_OS 18.04 LTS distro. I also forgot to mention that i was also getting frequent stutters at start due to shader cache but after Chapter 3, gameplay was stutter free. I also tried little bit of modding to fix sky flickering and it worked fine. ![]() I am still at Chapter 7 so things can still go wrong. No popping textures or objects issues, cutscenes and audio were synchronized, only one thing i got is crash during Chapter 2 when Joe arrives to bar but after that, no crashes at all. All I know is that there is no other option to go other than WineD3D and that is really a shame.įor some reason mine gameplay is really stable on maximum settings (except PhysX and AA) running about 30fps minimum, average 45fps and 60fps maximum. Would this be the case if D9VK was a thing and Proton supported it? Only future will tell. This happens for the most part but if I struggle and endure this game for like half an hour, as long as I don't die, cutscenes become less unstable (with few frame skips) but are never enjoyable to watch. It's like that until I die and the game reloads, and then everything mentioned up to this point takes place again Adding up to the frustration, cutscenes are broken as hell, it's almost as if it was a powerpoint presentation, audio is not synced with the video. When fighting, a melee animation takes up to 9 seconds to load during a gameplay session and until it is loaded, the game freezes on me. Same thing with enemies.Īnimations break the immersion with the game. Pop-ins: when driving a car, you can see the CPU-GPU gap becomes more evident, as building show up in mid air, driving becomes very tricky, as I constantly crash into another car that wasn't even there - until the game draws it afterwards. After the game is loaded, if you get killed and the game reloads, from this point forward the game becomes highly unstable. If sky flickering was the only problem, I'd say we're done with this game but the reality is, performance is all over the place for Mafia II, thanks to WineD3D. ![]()
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